VoIP and the modern Chat Room are
changing the way we communicate! Businesses
around the world are saving on travel and phone charges
with VoIP! MyWorldChat allows you to get connected to
anyone with a PC and an Internet connection, anywhere in
the world for less than a dollar a day!
Make a
Positive Impact on your Bottom Line!
“Wells Fargo's chat
increased home equity sales by 20%.” - Forrester Research -
Online Service
“More than one half of
large enterprise organizations have or will deploy VoIP in the next
12 months and nearly half of small and medium organizations will do
the same.” Aspect, citing an October, 2000 studies by Sage
Research
“67 million US
online customers will use chat for service in 2007.” -
Forrester Research - Chat Plugs a Customer Service Gap
“VoIP will account
for approximately 75% of world voice services by 2007.” Frost
& Sullivan, 3/2002
“90% of enterprises
with multiple locations will start switching to IP systems for voice
over next 5 years.” Phillips Group, via Aspect, 6/2001
The following is
a quote from Managing Web-Based Customer Experiences - Dr. Jon
Anton, Director of Benchmark Research at Purdue University's Center
for Customer-Driven Quality:
"Internet chat
has to be the most under-recognized and under-utilized communication
method available to man...chat agents can handle 2 to 3 customers
simultaneously...companies can use domestic and/or offshore
agents...for these reasons, chat is typically delivered at one third
the cost of a phone call...and First Time Resolution (FTR or FCR)
rates are significantly higher than email and at least equal to
those obtained over the phone."
"The ability to greet customers 'at
the door' and provide live customer support and service is no longer
an added feature. There is no doubt in anyone's mind that chat room
technology is already considered a necessity for doing business
online, and as the technology improves and the cost comes down,
there is simply no reason to be without it!"
VoIP and the modern
Chat Room are changing the way we do business!
Whether you're a full service company or you're doing
business part time from home, a chat room is a must!
MyWorldChat is designed to work the way the Internet is
designed to work - P2P!
The internet was designed as a
Peer to Peer (P2P) network on
TCP/IP: Transmission Control Protocol over Internet Protocol. These are two protocols that work together to help the servers, clients and
devices on the network talk to one another.
TCP/IP continually monitors the internet bandwidth, routs
every packet of information over the shortest bandwidth rout and includes
parity checking to insure full content delivery. FTP, HTTP, UDP, SNMP, and
Telnet all run on top of TCP/IP.
The Internet started out
as a fully symmetric P2P network of cooperating users. A
peer-to-peer computer network is basically a ‘daisy
chain’ of computers that relies on the computing power
and bandwidth of the participants in the network rather
than concentrating it in a remote server. A pure P2P
network does not have the notion of clients or servers,
but only equal peer nodes that simultaneously function
as both "clients" and "servers" to the other nodes on
the network. Pure P2P networks operate strictly on the
bandwidth available to each connected computer. Such
networks are useful for many purposes; Sharing content files containing
audio, video, data or anything in digital format is very common.
P2P is the design, and TCP/IP is the protocol that handles traffic on the
internet.
With the advent of the web browser, the concept of delivering data through a
central server became a necessity, and the
Client/Server topology began.
When you visit a web site, you are receiving content from a web server. When
you open your email client, you are downloading your email from a mail
server.
As the internet grew to accommodate the millions of people flocking online,
technologies have been put in place that have split the net up into a system
with relatively few servers delivering massive chunks of digital content to
many clients. At the same time, some of the basic expectations of P2P
cooperation began showing a risk of breaking down, threatening the structure
of the net.
The Internet is a shared resource, a cooperative network built out of
millions of hosts all over the world. Today there are more applications than
ever that want to use the network, consume bandwidth, and send packets far
and wide. Since 1994, large content delivery servers have been established
and the general public has been racing to join the community of computers on
the internet, placing strain on the most basic of resources:
Network Bandwidth!
Bandwidth is a cost of being online. When you sign up with an Internet
Service Provider, you receive an internet connection and an allocated amount
of bandwidth. Most private users don’t come close to using their allocated
bandwidth, but if you’re doing business online and your business is growing,
you will be paying for that extra bandwidth sooner or later.
A troubling concern about congestion management is the growth of
bandwidth-hungry streaming broadband media. Typical streaming media
applications do not use TCP, instead favoring custom
User Datagram Protocol
(UDP) with their own congestion control and failure handling strategies. UDP
is a communications protocol for the network layer, transport layer, and
session layer, which makes it possible to send digital information from one
computer to an application running in another computer.
Like TCP, UDP is used with IP (Internet Protocol). Unlike TCP, UDP is
connectionless and does not guarantee reliable communication because the
application itself must process any errors and check for reliable delivery
Many of these protocols are proprietary. Network engineers often do not even
have access to their implementations to examine if they are TCP-friendly. So
far, there has been no major problem. The streaming media vendors seem to be
playing by the rules, and all is well. But the system has been brittle, and
either through a mistake or through greed, the internet's current delicate
cooperation could be toppled.
Virtual Meetings and P2P
The downside of a pure P2P network is that the entire network has a tendency
to degrade to the usable bandwidth of the computer with the worst
connection. For this reason, pure P2P works very well with two connections
and begins to degrade as more connections are established.
The free chat room clients that are available all incorporate some form of
server, but the majority of the content is delivered P2P. If this were not
the case, they would not be free. The audio quality and the number of
visitors in a single conference will always be limited on the free clients.
Most of the low end chat room clients use a ‘highbred’ P2P network where a
central server is used for some of the data delivery. The cost of the server
itself as well as the bandwidth used by the server is always the
responsibility of the chat room provider. For this reason, the low end
clients will have limited seating and the audio quality and presentation
content will suffer as more users join a session.
The high end clients are designed to work on the Client/Server topology. The
currently popular conferencing rooms such as
Microsoft Live Meeting and
WebEx
concentrate all of the content delivery through a central server. The
bandwidth required for client/server based chat rooms is huge, and that cost
is passed along to the customer. In addition, these systems do not typically
incorporate a dedicated voice channel for presentations. The audio portion
of the presentation is provided through a phone bridge at an additional
expense to the customer.
In the year 2000, things began to change – or revert!
The off-the-shelf PC of today has more processing power than those used to
put the first man on the moon! Having that much processing power available
to every user is bringing the internet full circle. Today, computers in the
home and on the desktop are connecting to each other directly TCP/IP P2P to
form groups and collaborating to become user-created search engines, virtual
supercomputers and file sharing systems - - -
The way the Internet was designed!
MyWorldChat uses a patent pending technology that actually shares the
bandwidth available to all the participants in conference! As new
participants arrive, the server places them in the system so that their
bandwidth is added to the group!
Poor connections are placed in line with broadband users. Connections are
monitored and will disconnect, re-rout and re-connect automatically should a
connection degrade.
Every new session user either adds to the overall bandwidth or is placed in
a position where they will not degrade the entire system.
We’re the only one that’s doing it this way, and we’re as close to P2P as
you can get, so we do not have to charge for bandwidth!
We’re the only technology that can provide typically crystal clear voice
quality audio and consistent content delivery to.
It's not TCP/IP that's clogging the pipe; it's the bloody
pipe, which is mostly copper worldwide.
But that's changing now, and the future of TCP/IP looks
great!
Copper is being replaced by fiber worldwide and a huge push
to establish a earth based broadband wireless is underway. But it goes
way beyond that.
If you connect to the internet and chat with someone
overseas, there is a one in three possibility that you are on a satellite –
the future of communications.
Live video conferencing is here right now – through satellite! Doctors in
one country are assisting in operations in another country
‘stitch-by-stitch’, and full ‘online’ collaborations are taking place on a
daily basis.
P2P works, routing technology is improving daily, we have enough IP address
to assign one to every square inch of the earth, dedicated communication
satellites are going up at about one a week and at some time in the future,
the entire population of the earth will be able to pair off and chat one on
one.
My educated opinion is that TCP/IP with bandwidth routing
and parity built in, a protocol that is proven to work and is being used by
millions, will still be around.
MyWorldChat is Looking Into the Future – and Doing the Vision!